![]() ![]() Of course, this doesn’t mean it’s impossible to pack it. I imagine these are not critical but ideally they should be carried over with SSEEdit. 3DNPC.esp overwrites many cell and worldspace fixes from the Unofficial SSE Patch. No idea why it didn’t work for you but I can send you the fixed meshes if you wish.ģ. I run the meshes through SSE NIF Optimizer using the default settings and did not get any crashes. If you can’t get the CK to do its job, I can send you the 3.4.1 BSA I made (or just post the link here with your permission).Ģ. I know the BSAs I made are fine because after unpacking with BAE all files are present and identical to the originals. The CK will hang, complain and maybe crash, but I’ve been able to produce proper BSAs for both the previous alpha and this new beta. The solution is to use the Create Archive function from within CK64. You can check this by trying to unpack it using BAE (it’ll crash) or BSA Browser (it’ll finish with an error and +7000 files will be missing, mostly from the sound folder). The reason you’re getting missing voices when packing this into a BSA is because the Archive.exe tool creates a corrupt file. Great to see your still working on this Kris!ġ. So, from my brief testing, it seems loose files are the best files. When I used loose files, her voice came back. I talked to Olivia with her audio archived and she was a mute. ![]() Whenever I pack it into a BSA, things that should work, don’t. At the same time, the only noticeable issue was the water, and that’s taken care of. The larger point is, saving isn’t some porting panacea. So I’m tabling that for now until I have a better idea of what I’m doing. Someone mentioned bloodgrass specifically needed to be optimized, but I tested that in game and had no issues picking it up from the barrel. Another thing people have mentioned is optimizing NIFs, but I ran the SSE NIF optimizer on the meshes and that just resulted in the game crashing on load. For that, I ran Water Fix Script by azzendix and it seemed to have smoothed out the seams. One thing I know for sure is, saving didn’t automatically fix the water issues caused by porting. I basically used the technique mentioned by Sasha Kelley of removing the unknown characters from the vanilla QA Books, then restoring them via SSEdit. After trying a few suggestions, I found one that worked. Were you able to save the mod in the SSE CK? While they were added to an enemy faction, they weren’t removed from the College of Winterhold faction, so they were both friend and enemy. Radiant Dark – Fixed issue where Olivia‘s crew at times wouldn’t turn hostile against the player.To start, find Terynne in the mage’s quarters of the Palace of the Kings, but only when Wuunferth isn’t present or is sleeping Removed Meridia’s Bacon audio from SSE version.Removed Rueful Axe from Frost Peak Cave.Added map marker and fixed quest marker for Transformation, enabled when quest initiated. ![]()
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